Gaming the future and the futures of gaming: on pathways and possibilities of anticipatory commons

World Game Seminar at New York Studio School (1969, New York). Courtesy of Stanford University Libraries Special Collections »Make the world work, for 100% of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone« – Buckminster Fuller[1] »Imagine a future where cities are modeled, tested, designed, and […]

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